Corporate Entertainment 2017 Global Market Expected to Grow at CAGR 7.06% and Forecast to 2021

The analysts forecast the global corporate entertainment market to grow at a CAGR of 7.06% during the period 2017-2021.

pune, India - December 13, 2017 /MarketersMedia/

Global Corporate Entertainment Market

Description

WiseGuyReports.Com adds” Global Corporate Entertainment Market 2017-2021 “Research To Its Database.

Corporate entertainment refers to recreational events held for the employees of an organization. These events mainly include conferences, conventions, holiday parties, private concerts, and retreats. Corporate entertainment events held by organizations and enterprises play a crucial role in team building. These events are organized to motivate the employees, which positively affect their efficiency and productivity. Corporate events are also used for marketing and promotions, and to increase the visibility of organizations.

The analysts forecast the global corporate entertainment market to grow at a CAGR of 7.06% during the period 2017-2021.

Covered in this report 
The report covers the present scenario and the growth prospects of the global corporate entertainment market for 2017-2021. To calculate the market size, the report considers the total amount of money spent by organizations on corporate entertainment.

Get sample Report @  https://www.wiseguyreports.com/sample-request/1815271-global-corporate-entertainment-market-2017-2021

 
The market is divided into the following segments based on geography: 
• Americas 
• APAC 
• EMEA

The Global Corporate Entertainment Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Cvent 
• DNA Entertainment Networks 
• Eventive Marketing 
• Quintessentially Events 
• WPP 

Other prominent vendors 
• Bassett Events 
• BERKELEY CITY CLUB 
• Eventbrite 
• XING 
• Wizcraft 

Market driver 
• Growing popularity of interactive videos 
• For a full, detailed list, view our report

Market challenge 
• Fluctuating consumer demands 
• For a full, detailed list, view our report

Market trend 
• Growing popularity of crowd-streaming 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2020 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors? 
• What are the strengths and weaknesses of the key vendors?

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Table of Contents -Major Key Points

PART 01: Executive summary 

PART 02: Scope of the report 

PART 03: Research Methodology 

PART 04: Introduction 
• Market outline 

PART 05: Market landscape 
• Market overview 
• Market size and forecast 

PART 06: Five forces analysis 

PART 07: Market segmentation by type 
• Global corporate entertainment market by type 
• Global corporate entertainment market by conventions 
• Global corporate entertainment market by retreats 
• Global corporate entertainment market by office parties 
• Global corporate entertainment market by others 

PART 08: Market segmentation by age group 
• Global corporate entertainment market by age group 
• Global corporate entertainment market by under 25 years segment 
• Global corporate entertainment market by 26-55 years segment 
• Global corporate entertainment market by over 55 years segment 

PART 09: Geographical segmentation 
• Global corporate entertainment market by region 
• Corporate entertainment market in Americas 
• Corporate entertainment market in EMEA 
• Corporate entertainment market in APAC 

PART 10: Market attractiveness 
• Market attractiveness by type 
• Market attractiveness by age group 
• Market attractiveness by geography 

PART 11: Key leading countries 
• Corporate entertainment market in US 
• Corporate entertainment market in Germany 
• Corporate entertainment market in UK 

PART 12: Buying criteria 

PART 13: Decision framework 

PART 14: Drivers and challenges 
• Market drivers 
• Market challenges 

PART 15: Market trends 
• Growing popularity of crowd-streaming 
• Increasing demand for virtual activities 
• Rising demand for personalized marketing for corporate events 
• Increase in service offerings 

………..CONTINUED

Contact Info:
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Source: MarketersMedia

Release ID: 277261

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